Fox's "Virtuality," from the writers of "Battlestar
Galactica," airs tonight at 8 as a one-time movie, although what viewers will see is
actually a pilot for a proposed TV series that now seems unlikely to be
produced. But it has enough interesting ideas - and executive producer Ron
Moore has enough of a following - that it deserves more attention than the
average failed pilot.
On virtual reality: In "Virtuality," astronauts
embark on a journey to find an inhabitable planet and along the way they pass
the time in VR environments. To connote VR, Moore said scenes set in VR
were shot on green screen for later insertion of computer-generated
backgrounds.
"We kept that [visual] language for all the virtual pieces
to sort of give all of the virtual reality a sense of continuity so that you
always intuitively felt that you were in a virtual world," Moore said.
Some viewers may
compare it to the holodeck on "Star Trek: The Next Generation," but the
"Virtuality" astronauts enter the space only in their minds while wearing VR
goggles. Also, if they die in the VR world, they don't die in the real world;
it's more like playing a contemporary video game.
It's a similar conceit to the VR world in Moore's upcoming
"Battlestar" prequel, "Caprica," whose pilot episode is already out on DVD.
"In ‘Caprica' it's really much more akin to the Internet
where you go out and the virtual spaces are practically infinite and they
intersect with one another," Moore said. "In ‘Virtuality,' we're looking at
something much more discrete, much more of a gaming type of environment where
an astronaut has a specific virtual reality module that they go into and play
whatever game or whatever experience they want but there is no expectation that
you can cross for one module to another."
On the reality show component: In addition to a
scientific mission, the Phaeton crew in "Virtuality" is also filmed for a
reality show that's airing on Earth (on Fox, of course).
"There was a conscious attempt on the part of the people who
put the crew together to sort of have an interesting mix of people," Moore
said. "There are debates within the crew themselves about who was chosen for
just sort of their demographic content and who was legitimately supposed to be
there."
On the show's tone: "There's more humor probably in
the first 10 minutes of ‘Virtuality' than there was in the run of ‘Battlestar,'
let's put it that way," Moore said.
On the show's development: Moore said studio
executives initially pitched him on the idea of a show about a long-range space
mission to Mars.
"I was interested in the idea of what do you do with 12
people in a metal tube for that long," he said.
Executives had a meeting with writer Michael Taylor and the
same topic came up. Eventually, Taylor and Moore began collaborating
The idea of something to keep astronauts from going crazy
during a long space trip emerged, hence the VR. After that, the reality show
concept grew out of the idea of the crew beaming reports back to Earth, which
created new possibilities for drama.
"Were the needs of the reality show starting to impact what
was happening on the spacecraft? Were people being manipulated in order to make
better drama for the reality show?" Moore said.
On "Edge of Never" webisodes: Segments from the
reality show seen on Earth turn up in the "Virtuality" pilot tonight but more
have been posted as Webisodes at the Edge of Never Facebook site.
On the future of the "Virtuality" property: Moore
acknowledged even if the TV show doesn't go forward, there's also been talk of
books or graphic novels continuing the story.
"I think all of those are possibilities," he said. "It's
just kind of one step at a time."
***
I know I promised part two of my interview with "Three Rivers" executive producer Carol Barbee this week but it got squeezed out. Look for it next week.
Posted
Jun 26 2009, 01:41 AM
by
Rob Owen